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Based on 'Multiplayer Revitalised', but with severe edits. Platinum acts as a sort of 'Revengeance Mode' Where enemies are very aggressive but much less durable. Now with custom Insanity SP.
Mod Info Fork this modFast mini-game. Few tough enemies, low gravity. Assassination objective only. Cerberus finished.
Mod Info Fork this modChanged the indicators of health and shields some of the characters.Changed the power and damage of some abilities.Changed some characteristics of certain types of weapons...Made for himself.There are
Mod Info Fork this modMy version of the 5441 improvement mod (This may be unbalanced because I have no idea WTF i'm doing. IM LEARNING OKAY?)
Mod Info Fork this modComplete balance overhaul with moderate improvements to all weapons and kits. Custom waves in gold and platinum against upgraded enemies bring new challenges to fight against.
Mod Info Fork this modV22 Swarms of the same enemies per wave. Set difficulty to Gold, Reapers or Cerberus ONLY right now.
Mod Info Fork this modConsumables increased by 0.2 per tier for a balanced approach to higher difficulties. Recommended: level 1 & 2 consumables for Gold difficulty. Level 4 & 5 consumables for Platinum play.
Mod Info Fork this modThis is a mod full of challenge missions. Each difficulty has a different challenge and rule set. All mission have double the enemies and wave budget with remixed waves. All weapons have been buffed.
Mod Info Fork this modForked off Random rebalance, With a few more changes to weapons and abilities to make some options more comfortable to use
Mod Info Fork this modEdited Wavelists of all Difficulties, especially gold and platin are now very hard.
Mod Info Fork this modsame as my previous little mod packet but now has an easier version of the cut content prothean artifact (only 1 to retrieve) and a little rework on other objective (only a bit easier)
Mod Info Fork this modMore enemies and character stats for some, more payout for each difficulty, enemies act differently. Guns, powers have been improved and adjusted. Updated almost daily.breathe of fresh air people say.
Mod Info Fork this modReach to the extraction point through a firefight at a highest challenge level to find out if you are a TRUE N7! Now AVAILABLE for challenge level: BRONZE to PLATINUM.
▶ Video Mod Info Fork this modIncreases the tempo of both SP and MP. Always replace Coalesced.bin with file updated at https://drive.google.com/file/d/0B0qu4iBeTKD9WDNqQWJQQkpZMkk/view?usp=sharing
Mod Info Fork this modPower Enhancement. Zero Cooldown mod on most skills. Notes here: https://www.youtube.com/watch?v=EDgnZA9Ull4
Mod Info Fork this modPower "friendly fire", enemy friendly fire, enemy's weapons resemble the ones used by players, Collectors resemble more the original enemy from ME2; some miscellaneous changes + MixIns.
Mod Info Fork this mod10 enemies, Vibrational Damper Gear, and Gold Praetorian Cap removed (Everything else is Vanilla).
Mod Info Fork this modStupid waves that can cause serious frame rate issues with all of the troops.
Mod Info Fork this modExtra credits with fair quality of life changes. Bronze ~ 60k credits / Silver ~ 120k credits / Gold ~ 250k credits / Platinum ~ 500k credits. See description for additional changes.
Mod Info Fork this modBase enemy changed to guardian(cerb)/husk(rprz)/a-abomb(coll) on all waves, 35 enemies at once on map (~20 husks). Increased wavebudjets on all levels. Balanced OK. Double the nades.
Mod Info Fork this modXP & Cash farmer. Single type troops 70 on field/100+ per wave. Faster game speed. Assassin objective only. Original Reaper: 7th faction = Zombies only.
Mod Info Fork this mod