FUN ALLOWED - LowTTK MPSP
Published by Sheoji
ModMaker Download Code 8086
Revision 32, published September 14, 2025, 8:06 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Based on 'Multiplayer Revitalised', but with severe edits. Platinum acts as a sort of 'Revengeance Mode' Where enemies are very aggressive but much less durable. Now with custom Insanity SP.
Extended Mod Description
Disclaimer:
Intended for use with 'Pocket Relay' on private servers.
Mod intended to reduce TTK (Time To Kill) of every enemy in Multiplayer. Also that includes EVERYTHING in Single Player on Insanity Difficulty, that includes you.
While damage taken in SP stays at 1.5 Enemy aggression is EXTRIEMLY boosted.
Exception taken to Boss fights. It their case they are reworked, but not nerfed, maybe a little buffed.
To compensate for this I buffed Shield-gate and Shield recharge. This is done to prevent breaking flow of combat.
Why have I done this:
To prevent lazy difficulty adjustment, i.e. "bot get much meat and much bang, hardcore players like".
Additionally by reworking shield recharge I addressed the "Halo Effect" (the Videogame one), that also did its contribution to bullet sponges. If you play your cards right you will clear the arenas without needing to get to cover if you fast and efficient enough.
P.S.:
MP payout was boosted to account for EA balance aimed at monetization. When they abandoned ME3MP they did NOT balanced in-game economy properly. This is a band-aid, and I do not claim this to be a correct solution. If I could (and had skills) I would reworked the shop to be "Buy specific stuff and leave" without loot boxes.
Changelogs
Fixed final boss if Citadel DLC.
Revision 31 (2025-08-26)
Reworked Collector:<br /> 1. Melee Passive are reverted to default values.<br /> 2. Buffed his Biotics to compensate.<br /> This is done due to inability to fix Dark sphere instant cooldown with "no shared cooldown mod". Other option was nerf 'ds' to hfil.
Revision 30 (2025-07-08)
Fixed missing melee DMG boost for human soldier. (someone "smart" left it zero)
Revision 27 (2025-06-22)
Nerfed The living boshtet out of the N7 Shadow (for real this time)
Revision 26 (2025-06-21)
-Nerfed The living boshtet of the N7 Shadow.<br /> (SOMEONE made her DMG in 6 digits!)<br /> You can still make her instakill Atlases if you minmax the damage.<br /> -Boosted Slash skills to compensate.
Revision 23 (2025-06-19)
Attempt to fix Dark sphere instant CD.<br /> Turned rocket launcher into Cain.
Revision 22 (2025-06-19)
Fixed "I'M F**KING INVINCIBLE" strat for Justicar and Warlord<br /> (for real this time)
Revision 19 (2025-06-19)
Fixed "I'M F**KING INVINCIBLE" strat for Justicar and Warlord.
Revision 18 (2025-06-14)
Fixed broken shields in SP.<br /> Adjusted cooldowns:<br /> Roughly all skill cooldowns are halved.<br /> "Removed" AOE target limit.
Revision 15 (2025-06-12)
Polished Extended description.
Revision 14 (2025-06-12)
Now with SP changes and actual description.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 20 enemies on the field at a time. Up to 6 enemies can be aggressive while berserk mode is not enabled.
| Cerberus wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Geth wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Reaper wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Collector wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
| Pay table | |||||
|---|---|---|---|---|---|
| Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
| Bronze Objectives | 6000 | 14000 | 20000 | 10000 | ~60000 |
| Bronze Time Bonuses | 1500 | 3500 | 5000 | N/A | |
| Silver Objectives | 12000 | 28000 | 40000 | 20000 | ~120000 |
| Silver Time Bonuses | 3000 | 7000 | 10000 | N/A | |
| Gold Objectives | 54000 | 125999 | 180000 | 25000 | ~474999 |
| Gold Time Bonuses | 13500 | 31500 | 45000 | N/A | |
| Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
| Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Enemy Costs and Wave Budgets
| Enemy Unit Costs | |||
|---|---|---|---|
| Assault Trooper | 20 | Cannibal | 20 |
| Centurion | 20 | Marauder | 20 |
| Engineer | 20 | Brute | 70 |
| Nemesis | 20 | Husk | 10 |
| Guardian | 20 | Ravager | 60 |
| Dragoon | 40 | Banshee | 120 |
| Phantom | 80 | Collector Trooper | 20 |
| Atlas | 200 | Collector Captain | 20 |
| Geth Trooper | 20 | Abomination | 40 |
| Rocket Trooper | 20 | Scion | 75 |
| Geth Hunter | 20 | Praetorian | 125 |
| Geth Pyro | 20 | Original Atlas | 150 |
| Geth Bomber | 30 | Original Geth Pyro | 40 |
| Geth Prime | 125 | Original Cannibal | 35 |
| Original Marauder | 125 | Original Banshee | 100 |
| Original Geth Prime | 100 | Original Phantom | 80 |
| Wave Budget Table | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
| Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
| Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
| Platinum | 1000 | 1200 | ∞ | 1600 | 1800 | ∞ | 2200 | 2400 | 2600 | ∞ | 3000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v4
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- All SFXPawns Can Gib v4
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Team Heal 6A v5
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- N7 Engineer Turret - Ammo Spreading v3
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Seeker Swarm MP - Impact Pets v3
- Seeker Swarm MP - Only Plagues v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - Drell Assassin Fuse Length: 2.5
- Homing Grenade - Drell Assassin Spawn Speed: 700
- Homing Grenade - N7 Engineer Fuse Length: 3.5
- Homing Grenade - N7 Engineer Spawn Speed: 650
- Homing Grenade - Turian Saboteur Accel Rate: 650
- Homing Grenade - Turian Saboteur Fuse Length: 3.5
- Homing Grenade - Turian Saboteur Spawn Speed: 650
- Reactor Hazard - Reactor Damage per Second: 1200
- Glacier Hazard - Swarm Angry Damage: 450
- Glacier Hazard - Swarm Normal Damage: 300
- Geth Prime - Siege Pulse Damage Radius: 150
- Geth Prime - Siege Pulse Max Speed: 2500
- Scion MP - Movement Speed: 216
- Praetorian - Enemy Distance (Melee): 180
- Praetorian - Enemy Distance (Sync): 100
- Praetorian - Missile Spacing: 0.33
- Praetorian - Missile Spacing (Animation): 0.33
- Ammo Container - Respawn Time: 18
- Grenade Container - Respawn Time: 1
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 2.85
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Minimum Firing Interval: 1
- Engineer - Turret Point Search Distance: 1500
- Original Atlas - Enemy Distance (SyncKill): 100
- AI Core - Time Until Aggressive: 40
- Ravager - Movement Speed: 231
- Atlas - Enemy Distance (Sync Kill): 100
- Atlas - Post-Mortem Explosion Damage: 900
- Husk - Sync Damage per Second: 0
- Supply Pylon - Power Damage Bonus Rank 5B: 0.25
- TGI - StimPack Duration: 10
- Collector Adept- Ascension Duration: 3000
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Krysae - Flinching Distance: 300
- Scorpion - No Stick Explosion Delay: 2
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Supply Pylon - Power Damage Buff Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 6x, Armor: 1x, Biotic: 6x
- Tempest - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.25x, Biotic: 1.25x
- Hurricane - Create unique damage type N7Hurricane
- Shuriken - TYPE Damage Multiplier - Shield: 1.01x, Armor: 1.01x, Biotic: 1.01x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Raptor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1.75x, Biotic: 1.75x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Striker - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.2x, Biotic: 1.2x
- Venom - Blast TYPE Damage Multiplier - Shield: 1.2x, Armor: 1x, Biotic: 1.2x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.2x, Armor: 1x, Biotic: 1.2x
- Disciple - TYPE Damage Multiplier - Shield: 1.35x, Armor: 1.35x, Biotic: 1.35x
- Incisor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.3x
- Avenger - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.25x, Biotic: 1.25x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.15x, Armor: 1.15x, Biotic: 1.15x
- Piranha - Create unique damage type Piranha
- Krysae - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1.75x, Biotic: 1.75x
- Saber - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.35x, Biotic: 1.25x
- Valkyrie - Create unique damage type N7_AR
- Valkyrie - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Multiplayer Reborn (by MumboWombo)
|==>extra content (by smokingmidget)
|====>Multiplayer Revitalised (by Bunnyboy05)
Published mods that directly forked from this mod
- No mods fork this mod