Vanilla
Published by Whipper_snapper1
ModMaker Download Code 8120
Revision 21, published October 19, 2025, 9:57 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
1. All equipment have the same bonus 2. All ultra rares do max damage 3. No shotgun delay 4. Reegar is nerfed 5. Cain trip mine is nerfed
Extended Mod Description
EXPLANATION
1) So this game is extremely gear dependent and with the store being what it is it's kinda hard to stay topped up on the highest level gear, especially shotgun rail amps. So now all gear regardless of level give the same bonus. Effectively what this does is MASSIVELY increase your stock of good gear amps. Very helpful for new(ish) players. In short level 1=level 3/4 depending on that respective gear's max level, i.e. rail amps top out at 3 cyclonic at 4 etc.
2) Again another help for new(ish) players since they don't have maxed out ultra rare weapons. Now they do max damage for that weapon regardless of level. Unfortunately I wasn't able to make it truly equal across the board. Damage is the same, but weight and reserve ammo remain unchanged. Still this drastically reduces the RNG pain of the store, like the last change.
3) This change is a pretty much a necessity and is considered a patch by most. It removes this weird delay where your shotgun is .1s off from when you shoot. It doesn't sound like much and it most of the time it isn't but on the Crusader it messes up your aim quite often.
4) Now this change is probably the most controversial in my mod/patch but it had to be done. The Reegar Carbine benefits from this bug where your rate of fire is tied to your frame rate. So on console, which I dare say should be the reference, the frame rate is 30. But on PC the frame rate is 60. Essentially what this means is this gun does DOUBLE damage on PC. Stack that on top of Incendiary ammo cheese and you have a hilariously broken weapon. So I felt a 30% damage nerf was justified to bring it down back to Earth. Although honestly you could justify it getting nerfed even more. Remember how I said it does 2x console damage on PC? Well with this 30% nerf it is still doing 1.4x console damage on PC. The only reason I didn't nerf it even further is because of the way armor damage reduction works in this game. Basically you really don't want to reduce a gun to less than 50 damage per bullet/pellet so 30% nerf is as far as I could go.
5) So this is probably the least consequential change out of my mod/patch. Since the Talon Merc is broken and most people don't ever play him because either A) They don't know/want to go through the hassle of fixing his key binds or B) Play on controller so they don't even have the option. But basically for the few of you that play this guy you know it had to be done. This character is the cheesiest no skill spammy spam spammer in the entire game no contest. It is unreal the cheese this guy can pull of if you completely ignore his niche crossbow powers and opt to instead just cheese and spam his mines all game like they are grenades. Disgusting game play absolutely no skill super annoying cheese. So with this mod/patch the arming delay is increased to 2 seconds, which is a 33% increase. And his max active mines is increased to 6, which is a 100% increase. In effect with these two changes his spam potential is DRASTICALLY reduced. So now you are more incentivized to use the trip mines as they were intended, as trip MINES not grenades. Or you might even consider using his other crossbow powers since you know he's the only character with a freakin crosbow lol
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
| Cerberus wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Geth wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Reaper wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Collector wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
| Pay table | |||||
|---|---|---|---|---|---|
| Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
| Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
| Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
| Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
| Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
| Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
| Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
| Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
| Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A | |
Enemy Costs and Wave Budgets
| Enemy Unit Costs | |||
|---|---|---|---|
| Assault Trooper | 20 | Cannibal | 25 |
| Centurion | 30 | Marauder | 35 |
| Engineer | 40 | Brute | 70 |
| Nemesis | 40 | Husk | 10 |
| Guardian | 40 | Ravager | 60 |
| Dragoon | 70 | Banshee | 100 |
| Phantom | 80 | Collector Trooper | 25 |
| Atlas | 100 | Collector Captain | 35 |
| Geth Trooper | 20 | Abomination | 40 |
| Rocket Trooper | 40 | Scion | 75 |
| Geth Hunter | 40 | Praetorian | 120 |
| Geth Pyro | 40 | Original Atlas | 100 |
| Geth Bomber | 30 | Original Geth Pyro | 40 |
| Geth Prime | 100 | Original Cannibal | 35 |
| Original Marauder | 100 | Original Banshee | 100 |
| Original Geth Prime | 100 | Original Phantom | 80 |
| Wave Budget Table | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
| Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
| Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
| Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Shotguns - No Firing Latency v3
- Skip Splash Screen v4
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis