Firefight mod
Published by Alekseyev
ModMaker Download Code 1919
Revision 24, published December 18, 2024, 3:20 am
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A mod with a strong focus on long range combat, withmore enemies that fire longer bursts and suppress. Hard cover has never been this good! Explosive rounds have been fixed and weak powers improved.
Extended Mod Description
This mod has 16 enemies instead of the usual 8, and puts an emphasis on ranged ones. This means that the number of "melee" enemies such as Dragoons, Geth Bombers or Brutes is reduced by quite a lot, but instead there are *far* more ranged enemies, which also have been buffed in different ways, typically by firing longer bursts and more frequently.
To name one example, a Nemesis now does not fire a single shot of 700 damage (scaled) but instead 3 shots of 165 damage each, allowing them to break shield- and health-gate on low shield/health players and actually kill them.
All enemy troopers also fire longer bursts.
Furthermore, some player weapons have been slightly changed (see changelog or full description link).
Many powers have adjusted values to buff "unpopular" paths: For example, Warp 5A (more damage) now does *a lot* more damage, even though it probably still doesn't hold up to 5B's expose effect.
The most changed powers are those that spawn pets: All pet health and damage has been doubled. (Exception: the sentry turret's gun does not do more damage, but shoots about 3x longer bursts, and the decoy has its health only increased by 50%, but instead distracts more enemies than before.)
And last but not least, all hit limits of powers and melee attacks have been raised, to account for the higher amount of enemies and especially troopers.
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Due to the high amount of troopers, I'd dare to say that this mod actually makes more weapons viable than vanilla gold - for example, the Viper or powers such as pull becomes somewhat viable due to the lower role that bosses play.
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Explosive ammo finally works: Damage is +20%/30%/40%, no longer capped (to make it attractive on sniper rifles too)
Rounds explode on impact instead of after a 1.5 second delay, no more max 3 needles per pawn or 6 globally (instead 100 which should never be reached, no delay between explosions or needles. Together with the added stagger, this should put them on the same level as AP, Warp, Incendiary ammo. They are actually usable now, and great fun.
Nearly all powers have been given a lookover, and had their weaker upgrade paths from ranks 4-6 buffed quite notably:
- Carnage: 6B: 50% -> 60% damage
- Bloodlust: 4A: 5% -> 20% melee damage; 6A: 5% -> 10% movespeed, 10% -> 20% melee damage
- Havoc Strike: 4B: 30% -> 60% cooldown reduction
- Hex Shield: 6A: 10% -> 15% damage bonus
- Energy Drain: 4A: 30% -> 40% damage bonus
- Proximity Mine: 4A: 30% -> 40% damage bonus, 6B: 40% -> 55% cooldown
- Sabotage: 4B: 30% -> 60% (it stated 60%, but was 30%...)
- Sticky Grenade: 6B: 50% -> 75% Radius
- Submission Net: 5B: 45% -> 80% cooldown reduction
- Biotic Sphere: 6A: 10% -> 20% DR & Shield Regen
- Biotic Orbs: 6A: 6 -> 8 seconds debuff
- Annihilation Field: 4A: 30% -> 35% damage bonus
- Dark Channel: 5B: 35% -> 75% cooldown reduction
- Lift Grenade: 6A: 750N -> 1250N slam force
- Dark Sphere: 5A: 40% -> 100% damage over time / second
- Dark Sphere: 6B: 40% -> 60% damage over time / second
- Pull: 4A: 100% -> 125% duration, 5B: 30% -> 50% extra damage
- Seeker Swarm: 4A: 25% -> 35% cooldown reduction
- Singularity: 5B: 35% -> 65% cooldown reduction
- Warp: 4A: 30% -> 60% damage, 5A: 40% -> 100% damage, 60% -> 65% duration, 6B: 35% -> 60% cooldown reduction
Full details: https://docs.google.com/document/d/1rDRdcBoJeZE0MnMDT6ETwCCbZ9oKNsBQvdk_PFjQ9fc/edit?tab=t.0
Changelogs
Other changes from the last revision
- Reverted GPR RoF change (desync)
- Reduced initial gold wave budged (600 -> 450), final budget remains at 2100
- Slowed down Geth Prime 2 a little (550 -> 400)
Weapons slightly buffed:
Vindicator (damage)
Geth Pulse Rifle (damage)
Phaeston (damage)
Raptor (damage)
Viper (less recoil) [last patch]
Incisor (less recoil) [last patch]
Tempest (min refire time, x1.5 bonus vs shields + barriers) [last patch]
Locust (damage)
Predator (damage)
Phalanx (damage)
Significantly buffed:
Krysae (damage, multipliers vs armor, shield, barriers) [last patch]
Shuriken (min refire time, x3 bonus vs shields + barriers) [last patch]
Adjusted:
Lancer (cooling down should be more akin to ME1)
Many, many power adjustments, see the document in the description. These don't change common upgrade paths, but all improve weak choices of the ranks 4-6. Also, more powers have had their hit limits raised to account for extra enemies in the mod. Pull has been massively buffed.
Revision 23 (2016-09-22)
- ME1-Style GRP: Find out what this means! Balance change bypass required
Revision 22 (2016-09-22)
- added a few mixins<br /> - Shuriken damage against shields and barriers: x2<br /> - Tempest damage against shields and barriers: x1.5<br /> - Krysae damage against shields and barriers: x2 Against armor: x3<br /> - added extemded description
Revision 21 (2016-09-22)
- added a few mixins<br /> - Shuriken damage against shields and barriers: x2<br /> - Tempest damage against shields and barriers: x1.5<br /> - Krysae damage against shields and barriers: x2 Agaist armor: x3
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
| Cerberus wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Geth wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Reaper wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Collector wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
| Pay table | |||||
|---|---|---|---|---|---|
| Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
| Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
| Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
| Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
| Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
| Gold Objectives | 13500 | 31499 | 45000 | 10000 | ~122499 |
| Gold Time Bonuses | 3375 | 7875 | 11250 | N/A | |
| Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
| Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A | |
Enemy Costs and Wave Budgets
| Enemy Unit Costs | |||
|---|---|---|---|
| Assault Trooper | 8 | Cannibal | 12 |
| Centurion | 20 | Marauder | 22 |
| Engineer | 40 | Brute | 70 |
| Nemesis | 40 | Husk | 8 |
| Guardian | 40 | Ravager | 60 |
| Dragoon | 70 | Banshee | 100 |
| Phantom | 80 | Collector Trooper | 12 |
| Atlas | 100 | Collector Captain | 20 |
| Geth Trooper | 8 | Abomination | 40 |
| Rocket Trooper | 30 | Scion | 75 |
| Geth Hunter | 40 | Praetorian | 300 |
| Geth Pyro | 40 | Original Atlas | 100 |
| Geth Bomber | 30 | Original Geth Pyro | 40 |
| Geth Prime | 100 | Original Cannibal | 35 |
| Original Marauder | 100 | Original Banshee | 100 |
| Original Geth Prime | 100 | Original Phantom | 80 |
| Wave Budget Table | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
| Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
| Gold | 450 | 615 | ∞ | 945 | 1110 | ∞ | 1440 | 1605 | 1770 | ∞ | 2100 |
| Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- Cannibal2 MP - Eat Any Pawn v3
- Engineer - No Turret Suicide v3
- Everything Can Be Meleed v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Prime 2 - Pulse Rifle v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Scion MP v3
- Lobby - Extra Maps v4
- MP Enemies Drop Ammo v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Sabotage - Extending Hack v4
- Scion MP - Grenades Available v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
- Store Shows Everything v5
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 180
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Hungry Run Speed Modifier: 2.5
- Geth Rocket Trooper - Max Rocket Angle Change: 0.0025
- Geth Rocket Trooper - Rocket Max Speed: 3500
- Geth Rocket Trooper - Rocket Spawn Speed: 700
- Collector Trooper Web - Time Before Suicide: 60000
- Scion MP - Grenade Speed: 1600
- Ammo Container - Respawn Time: 3
- Game Core - Max Smoke Grenades: 5
- Grenade Container - Respawn Time: 9
- Supply Pylon - Base Time Between Grenade Resupply: 18
- Homing Grenade - Drell Assassin Accel Speed: 750
- Homing Grenade - Drell Assassin Spawn Speed: 750
- Homing Grenade - N7 Engineer Accel Speed: 750
- Homing Grenade - N7 Engineer Spawn Speed: 750
- Homing Grenade - Turian Saboteur Accel Rate: 1000
- Homing Grenade - Turian Saboteur Max Speed: 2500
- Homing Grenade - Turian Saboteur Spawn Speed: 750
- Geth Prime - Enemy Distance (Long): 800
- Geth Prime - Enemy Distance (Medium): 700
- Geth Prime - Enemy Distance (Short): 500
- Geth Prime - Max Fire Wait Time: 6
- Geth Prime - Movement Speed: 400
- Geth Prime - Turret Search Distance: 1
- Original Geth Prime - Enemy Distance (Long): 4500
- Original Geth Prime - Siege Pulse Acceleration: 400
- Collector Adept- Ascension Duration Balance Change Lockout
- Supply Pylon - Grenade Frequency Lockout
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 3x, Biotic: 2x
- Shuriken - TYPE Damage Multiplier - Shield: 3x, Armor: 1x, Biotic: 3x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.5x
- Hurricane - Create unique damage type N7Hurricane
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
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